Monday, June 4, 2012

Machine Control: Capstone 2012

Organize it!: Title your post and organize it by section in a logical manner.
Brainstorm!: Provide at least four of your team’s brainstorming ideas for the design solution. This should include brainstorming sketches. Each sketch should include labels and descriptions for communication.

Brainstorm Idea 1:














Brainstorm Idea 2:














Brainstorm Idea 3:














Brainstorm Idea 4:



CAD!:
Use our Inventor CAD software to model a prototype or your final design. Post screenshots of your model.

Enter the Matrix:
 Evaluate your solution ideas (4 minimum) using a decision matrix. Determine the best solution to the problem. Explain your rating system and share insight on why you rated your solutions as you did.
Design Solution( Machine 3 design): Create a detailed pictorial sketch or use 3D modeling software to document the best solution, based upon your team’s decision matrix. Your sketch or 3D model should include a rationale for the design selected as the final design solution. Each sketch should include labels and descriptions for communication."I've Made a Few Special Modifications...": Document modifications made to your design during implementation. Explain the reason for the modifications and describe how the new design solution will solve the problem. "Story" is the split between expectation and outcome. Tell us a story regarding what your plan was and how it actually came out! Use photos and sketches to call out three changes. (Nerd points if you know where the quote for this Achievement title comes from)
One of our main modifications was puting magnets at the end of the ramp in order to get the metal marble with the magnet instead of the color sensor. This allowed us to use light to sort wood as metal and wood both let 0 light by.
(Han Solo.)
Final Implementation: This section will showcase your final hardware and software solution. Include photos of your hardware and program. Call out atleast three key features of your design that were significant to its performance. Report how your solution performed in the challenge.

Final Implementation - Video!: Embed a video that showcases your solution in action!Reflection: Address the four feedback types that we use in our courses (+, -, ?, !). Solicit feedback from someone outside of your team as well.
Some questions to consider in this section: How well did you accomplish your objectives? What would your team do differently with your design solution and why? Do the results fulfill the problem statement? Provide a brief explanation of what you learned, the challenges of working in a design team, and the purpose of the design problem.
+: It is compact, and we probably used the least amount of parts. It has a simple design.
- : might take a long time to sort, needs to much programing.
? : Could making it bigger make it easier, could using pistons be easier than motors.
! : Make it bigger!!, use pistons for the sorting(faster).
Reference: Post a hotlink to material you referenced on the internet. Explain why this information is significant to your project.


Product Achievements:

Marble Sorting (some achievments scored multiple times):

Sort one marble (x1)Sort two marbles (x1)
Sort three marbles (x1)
Sort four marbles (x1)

Sorting Speed (15 marbels total: 3ea of 5 types):
Process 15 marbles in less than 2:00 minutes.
Process 15 marbles in less than 1:45 minutes.
Process 15 marbles in less than 1:30 minutes.
Process 15 marbles in less than 1:15 minutes.
Process 15 marbles in less than 1:00 minute.
Process 15 marbles in less than 45 seconds.
Process 15 marbles in less than 30 seconds.


Marble Delivery (may use non-fischertechnik materials to create a "hopper" to drop marbles into for "Drop" achievements):
Drop marbles from 6" above machine
Drop marbles from 1' above machine
Drop marbles from 2' above machine
Drop marbles from 6' above machine



Systems (not including motor or piston used to charge your pressure vessel):
Use one piston
Use two pistons
Use pneumatics but less than three pistons
Use at least one motor

Tuesday, February 14, 2012

Variable Function

Steps 1-13

14.) The light was on for 1-2 seconds.
15.) Image Below




Conclusion
1. You just change the Plus command to any number above 0..
2. They need to keep track of the project they are working on like a building project they need to know the time they need to finish it before the deadline.

Thursday, February 9, 2012

Activity 3.1.4 Branch Functions

1. If the mini switch is not being pushed and it is wired to open the node will be at 0.
3. If the mini switch is never pushed then the lamp won't turn off until you actually push it that causes it to turn off.
Conclusion :
1. It is important to include branches because it allows for the computer to make decisions based on the input it's given.
2. A doorbell is an application that is normally an open switch.
3. An application for a closed switch is a car alarm or a fire alarm.


7.

Friday, February 3, 2012

Basic Programming Activity 3.1.3

1. The best way to make sure that all of my devices are in the correct port is by testing the devices before actually programming it in RoboPro.
2. The importance of labeling block function is to be able to see where the program starts, the process, and the final result.


Monday, January 9, 2012

The Car of the Future

So what is the car of the future? In other words, what appears to be the most promising technology explored by Click and Clack? Justify your response.
The car of the future is a car that has light weight and is runned by hydrogen fuel as well as being efficient, but we haven't really moved on from using coal as fuel and until we do that we will be able to move on to hydrogen fuel and other great advancements.

What fields of study/work would support the development of the car of the future. Describe two different ones.
  • Mechanical Engineering
  • Chemistry 

Friday, January 6, 2012

Cardboard Canoe Challenge: Design Phase

10 Achievements
Overview
Your class will break into teams to compete. You will design and build a solution to compete in the Challenge based on the bellow Criteria and Constraints. Safety is the number one priority in this event!


Safety ***Swimming is an “opt in” activity. No one has to swim if they don’t wish to. Swim only if you have the ability to do so. Appropriate attire is required for swimming. Adhere to the swimming facility rules. Safety is the top priority at all times.***


Criteria
• Build a watercraft that allows you to traverse the CHS swimming pool.
• Your "boat" must float at least one student through the course of the competition.
Protect your workspace from damage!

Constraints
• You may only use Cardboard and Duct Tape for this event.
• All Staples or other foreign material must be removed from your cardboard. If we trash the pool, we will not be invited back for other activities during the year (yes, we have other activities in mind for 2nd semester).
• Cardboard must meet our quality standard and be approved by the instructor (more info to follow)
• Each boat must have a minimum of a 3" tall "sidewall" (no completely flat designs).
• All exposed cardboard must be covered in duct tape (this will reduce cardboard disintegration in the pool).
• Each team will be provided one "versa table" cardboard box piece and two 60yrd rolls of duct tape. Any materials beyond this (likely need more cardboard) need to be resourced by your team.


Achievements


Design Achievements
• Define the Problem and Brainstorm Solutions - State the problem you are designing a solution for. List at least 20 ideas you have regarding your solution.
• Big Brain - The individual student with the most brainstorms listed will earn a bonus achievement.
• Criteria & Constraints - List or reference the specified Criteria and Constraints you're designing for. List at least one implied criteria. List at least three implied constraints.
• Sketch Ideas - Draw 3 different sketches for possible designs. Label at least 3 key features for each sketch. Describe the feature's functionality so a viewer understands why the called out feature is important.
• Prototype Ideas - Craft physical prototypes (models) of each of your three sketches. Use a note card or post it note to call out at least one key feature on each model. Post the images to your blog and describe the key feature that you've pointed out on each.
• Select an Approach - Generate feedback (+, change, ?, !) and make a decision matrix regarding your sketches/prototypes. Specify the approach you've chosen and justify your selection.



Build Achievements
• Build It! - Build your watercraft. Document it with a presentable photo.
• The Early Bird Gets the Achievement - Awarded to the team with the fastest build.
• V-Bottom - Earn this by building a non-flat bottom
WP_000280


Test Achievements
• The Fastest - Awarded to the first team to reach the far side (25yds)
• The Farthest - Awarded to the team that can travel the furthest (laps)
• The Longest - Awarded to the team with the watercraft that floats the longest (multiple teams may be awarded this achievement if multiple boats remain afloat at the end of our competition period).
• Balance Master - Awarded if you can have at least one person stand for 5 seconds in the boat (you must conduct this away from the edge of the pool so that non one falls over and hits their head)
• Video grapher - Take video of the challenge and post to your blog.
The Fastest-
The Farthest-
The Longest-
Balance Master-
Video grapher-

Sketches
• Sketch 3 solutions for your cardboard canoe design.
• Label at least 3 features on each of your sketches. Be sure to describe significance of labeled features.
• Post your sketches to your blog.
3 Key feature:
1st Feature:

2nd Feature:

3rd Feature: It is stable to float, it's buoyant and is capable of sustaining weight.


Physical Prototype• Prototype each of your solutions using either printer paper or manila file folders and tape.
• Photograph your prototypes. Call out a key feature on each physical prototype with a note card or post it note.
• Post your photographs to your blog and describe any key features identified.

Prototype #1: Key Feature: It has a stable base which allows the boat to be stable and it can probably fit about four to five people.
Prototype #2: Key Feature:  Buoyant and its narrow to cut through water and go farther

Prototype #3: Key Feature: It has a stable base which makes the prototype buoyant.